AccelStepper
Blocking.pde

Shows how to use the blocking call runToNewPosition Which sets a new target position and then waits until the stepper has achieved it.

// Blocking.pde
// -*- mode: C++ -*-
//
// Shows how to use the blocking call runToNewPosition
// Which sets a new target position and then waits until the stepper has
// achieved it.
//
// Copyright (C) 2009 Mike McCauley
// $Id: Blocking.pde,v 1.1 2011/01/05 01:51:01 mikem Exp mikem $
#include <AccelStepper.h>
// Define a stepper and the pins it will use
AccelStepper stepper; // Defaults to AccelStepper::FULL4WIRE (4 pins) on 2, 3, 4, 5
void setup()
{
stepper.setMaxSpeed(200.0);
stepper.setAcceleration(100.0);
}
void loop()
{
stepper.runToNewPosition(0);
stepper.runToNewPosition(500);
stepper.runToNewPosition(100);
stepper.runToNewPosition(120);
}