AccelStepper
Quickstop.pde

Check stop handling. Calls stop() while the stepper is travelling at full speed, causing the stepper to stop as quickly as possible, within the constraints of the current acceleration.

// Quickstop.pde
// -*- mode: C++ -*-
//
// Check stop handling.
// Calls stop() while the stepper is travelling at full speed, causing
// the stepper to stop as quickly as possible, within the constraints of the
// current acceleration.
//
// Copyright (C) 2012 Mike McCauley
// $Id: $
#include <AccelStepper.h>
// Define a stepper and the pins it will use
AccelStepper stepper; // Defaults to AccelStepper::FULL4WIRE (4 pins) on 2, 3, 4, 5
void setup()
{
stepper.setMaxSpeed(150);
stepper.setAcceleration(100);
}
void loop()
{
stepper.moveTo(500);
while (stepper.currentPosition() != 300) // Full speed up to 300
stepper.run();
stepper.stop(); // Stop as fast as possible: sets new target
stepper.runToPosition();
// Now stopped after quickstop
// Now go backwards
stepper.moveTo(-500);
while (stepper.currentPosition() != 0) // Full speed basck to 0
stepper.run();
stepper.stop(); // Stop as fast as possible: sets new target
stepper.runToPosition();
// Now stopped after quickstop
}