This is the VirtualWire library.
VirtualWire is an library for Arduino, Maple and others that provides features to send short messages, without addressing, retransmit or acknowledgment, a bit like UDP over wireless, using ASK (amplitude shift keying). Supports a number of inexpensive radio transmitters and receivers. All that is required is transmit data, receive data and (for transmitters, optionally) a PTT transmitter enable. Can also be used over various analog connections (not just a data radio), such as the audio channel of an A/V sender
It is intended to be compatible with the RF Monolithics (www.rfm.com) Virtual Wire protocol, but this has not been tested.
Does not use the Arduino UART. Messages are sent with a training preamble, message length and checksum. Messages are sent with 4-to-6 bit encoding for good DC balance, and a CRC checksum for message integrity.
Why not just use a UART connected directly to the transmitter/receiver? As discussed in the RFM documentation, ASK receivers require a burst of training pulses to synchronize the transmitter and receiver, and also requires good balance between 0s and 1s in the message stream in order to maintain the DC balance of the message. UARTs do not provide these. They work a bit with ASK wireless, but not as well as this code.
This library provides classes for
Example Arduino programs are included to show the main modes of use.
The version of the package that this documentation refers to can be downloaded from http://www.airspayce.com/mikem/arduino/VirtualWire/VirtualWire-1.23.zip You can find the latest version at http://www.airspayce.com/mikem/arduino/VirtualWire
You can also find online help and disussion at http://groups.google.com/group/virtualwire Please use that group for all questions and discussions on this topic. Do not contact the author directly, unless it is to discuss commercial licensing.
See ASH Transceiver Software Designer's Guide of 2002.08.07 http://www.rfm.com/products/apnotes/tr_swg05.pdf
A range of communications hardware is supported. The ones listed below are available in common retail outlets in Australian and other countries for under $10 per unit. Many other modules may also work with this software.
Runs on a wide range of Arduino processors. Also runs on on Energia with MSP430G2553 / G2452 and Arduino with ATMega328 (courtesy Yannick DEVOS - XV4Y), but untested by us. It also runs on Teensy 3.0 (courtesy of Paul Stoffregen), but untested by us. Also compiles and runs on ATtiny85 in Arduino environment, courtesy r4z0r7o3. Also compiles on maple-ide-v0.0.12, and runs on Maple, flymaple 1.1 etc. Runs on ATmega8/168 (Arduino Diecimila, Uno etc), ATmega328 and can run on almost any other AVR8 platform, without relying on the Arduino framework, by properly configuring the library using 'VirtualWire_Config.h' header file for describing the access to IO pins and for setting up the timer. From version 1.22 the library can be compiled by a C compiler (by renaming VirtualWire.cpp into VirtualWire.c) and can be easily integrated with other IDEs like 'Atmel Studio' for example (courtesy of Alexandru Mircescu).
For testing purposes you can connect 2 VirtualWire instances directly, by connecting pin 12 of one to 11 of the other and vice versa, like this for a duplex connection:
Arduino 1 wires Arduino 1 D11-----------------------------D12 D12-----------------------------D11 GND-----------------------------GND
You can also connect 2 VirtualWire instances over a suitable analog transmitter/receiver, such as the audio channel of an A/V transmitter/receiver. You may need buffers at each end of the connection to convert the 0-5V digital output to a suitable analog voltage.
To install, unzip the library into the libraries sub-directory of your Arduino application directory. Then launch the Arduino environment; you should see the library in the Sketch->Import Library menu, and example code in File->Sketchbook->Examples->VirtualWire menu.
This is the appropriate option if you want to share the source code of your application with everyone you distribute it to, and you also want to give them the right to share who uses it. If you wish to use this software under Open Source Licensing, you must contribute all your source code to the open source community in accordance with the GPL Version 2 when your application is distributed. See http://www.gnu.org/copyleft/gpl.html
This is the appropriate option if you are creating proprietary applications and you are not prepared to distribute and share the source code of your application. Contact info@.email@example.com@m.payce.nosp@m..com for details.